ProofSolver.covers_skip: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_solver.bend as ProofSolver Lines 736-744 of minebender-game@1.0.0.0/proof_solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_solver.bend&start_line=736&end_line=744 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/solver.bend as S import minebender-game@1.0.0.0/proof_cells.bend as PS law covers_skip: for +c: T.Pos for +rel: List<&2, S.Item> for +rest: List<&2, S.Todo> for +part: T.Grid(Maybe<&2, Bool>) for +fr: {S.is_none(S.look(part, c)) == False{} : Bool} for +ps: List<&2, T.Pos> for +cv: {PS.allp(~CV, ~cv_f, CV{S.Todo{c, rel} <> rest, part}, ps) == True{} : Bool} {PS.allp(~CV, ~cv_f, CV{rest, part}, ps) == True{} : Bool} Uses (18): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool.and https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Equal.sym https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=same https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_cells.bend&name=allp https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_cells.bend&name=allp_head https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_cells.bend&name=allp_tail https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=CV https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=covers_skip.cell https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=cv_f https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Item https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Todo https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=is_none https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=look https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos