ProofSolver.covered_extract: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_solver.bend as ProofSolver Lines 2200-2206 of minebender-game@1.0.0.0/proof_solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_solver.bend&start_line=2200&end_line=2206 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/solver.bend as S law covered_extract: for +ctx: S.Ctx for +ls: List<&2, T.Grid(Bool)> for +c: T.Pos for cov: {S.covered(ls, c) == True{} : Bool} for +val: {all_valid(ctx, ls) == True{} : Bool} Witness(ctx, c) Uses (16): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Empty.absurd https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=mine https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_base.bend&name=and_true_l https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_base.bend&name=and_true_r https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_base.bend&name=false_ne_true https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=Witness https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=all_valid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=covered_extract.go https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_solver.bend&name=or_cases https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Ctx https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=check https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=covered https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos