Svg.cover.block: def of gralha-svg-render@0.1.0.1 Import: import gralha-svg-render@0.1.0.1/svg.bend as Svg Lines 5228-5232 of gralha-svg-render@0.1.0.1/svg.bend: https://jend.leeeet.dev/read.txt?path=gralha-svg-render@0.1.0.1/svg.bend&start_line=5228&end_line=5232 import Base import gralha-coverage@0.1.0.1/cover.bend as Cov # A clip's coverage over the device pixel block [x0, x1) by [y0, y1) when it is # uniform there, else -1; the frame grid is the device grid. def cover.block(+cov: Cover, +x0: U32, +y0: U32, +x1: U32, +y1: U32) -> F32: Cover{mask, origin, step} = cov Cov.mask.uniform(mask, x0, y0, x1, y1) Uses (4): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=F32 https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32 https://jend.leeeet.dev/definition.txt?path=gralha-coverage@0.1.0.1/cover.bend&name=mask.uniform https://jend.leeeet.dev/definition.txt?path=gralha-svg-render@0.1.0.1/svg.bend&name=Cover