ProofFlood.count_after: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_flood.bend as ProofFlood Lines 283-292 of minebender-game@1.0.0.0/proof_flood.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_flood.bend&start_line=283&end_line=292 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B import minebender-game@1.0.0.0/game.bend as G law count_after: for +w: Nat for +h: Nat for +shown: T.Grid(Bool) for +c: T.Pos for +m: Nat for +sh: {B.shaped(Bool, w, h, shown) == True{} : Bool} for +u: {G.unrevealed(w, h, shown, c) == True{} : Bool} for cnt: {1n+m == B.count_false(shown) : Nat} {m == B.count_false(B.set_at(Bool, shown, c, True{})) : Nat} Uses (13): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Equal.trans https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=count_false https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=set_at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=shaped https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=unrevealed https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_base.bend&name=succ_inj https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_flood.bend&name=unrev_hidden https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_flood.bend&name=unrev_on https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_lists.bend&name=count_false_set https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos