PROOF.chord_over: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/PROOF.bend as PROOF Lines 98-102 of minebender-game@1.0.0.0/PROOF.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/PROOF.bend&start_line=98&end_line=102 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/game.bend as G law chord_over: for +ts: List<&2, T.Pos> for +g: G.Game for +over: {G.is_playing(G.status(g)) == False{} : Bool} {G.chord_play(ts, g) == g : G.Game} Uses (10): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Equal.sym https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/PROOF.bend&name=reveal_over https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=Game https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=chord_play https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=is_playing https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=reveal https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=status https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos