ExecutionCommandLocal.canonical: def of bendvy-ecs-core@0.1.0.3 Import: import bendvy-ecs-core@0.1.0.3/execution_command_local.bend as ExecutionCommandLocal Lines 27-32 of bendvy-ecs-core@0.1.0.3/execution_command_local.bend: https://jend.leeeet.dev/read.txt?path=bendvy-ecs-core@0.1.0.3/execution_command_local.bend&start_line=27&end_line=32 import Base import bendvy-ecs-core@0.1.0.3/execution_command_buffer.bend as Buffer # Internal body adapter; the ordinary registration layer must select the # component family from its closed schema and inventory this buffer for barriers. # Both H and Q remain abstract to gameplay. The body never sees a World, # the allocator, the concrete buffer constructor, or an application callback. def canonical(~S:Data,~P:Type,~D:Type) -> Commands,S,P>: Commands{Buffer.insert(~S,~P,~D),Buffer.remove(~S,~P,~D)} Uses (4): https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_command_buffer.bend&name=Buffer https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_command_buffer.bend&name=insert https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_command_buffer.bend&name=remove https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_command_local.bend&name=Commands