ProofInv.calm: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_inv.bend as ProofInv Lines 472-473 of minebender-game@1.0.0.0/proof_inv.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_inv.bend&start_line=472&end_line=473 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/game.bend as G def calm(+status: T.Status, +w: Nat, +h: Nat, +layout: T.Grid(Bool), +shown: T.Grid(Bool)) -> Bool: Bool.or(Bool.not(G.is_playing(status)), nsm(w, h, layout, shown)) Uses (8): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool.not https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool.or https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=is_playing https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_inv.bend&name=nsm https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Status