BendtorchGpu.c4_4: def of bendtorch-gpu@1.3.0.0 Import: import bendtorch-gpu@1.3.0.0/main.bend as BendtorchGpu Lines 1549-1551 of bendtorch-gpu@1.3.0.0/main.bend: https://jend.leeeet.dev/read.txt?path=bendtorch-gpu@1.3.0.0/main.bend&start_line=1549&end_line=1551 import Base import bendtorch@1.3.0.0/main.bend as T def c4_4(+i: U32, +j: U32, +y: U32, +s: F32, +nf: F32, lab: Array, st: Array, r: Array & F32) -> C3S: match r: case Tuple{z, +x}: C3S{lab, st, Array.set(F32, z, i, (((x / s : F32) - T.hit(U32.is_eq(j, y)) : F32) / nf : F32))} Uses (11): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Array https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Array.set https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=F32 https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=F32.div https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=F32.sub https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Pair https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Sigma https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32 https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32.is_eq https://jend.leeeet.dev/definition.txt?path=bendtorch-gpu@1.3.0.0/main.bend&name=C3S https://jend.leeeet.dev/definition.txt?path=bendtorch@1.3.0.0/main.bend&name=hit