BendtorchGpu.c1_2: def of bendtorch-gpu@1.3.0.0 Import: import bendtorch-gpu@1.3.0.0/main.bend as BendtorchGpu Lines 1409-1412 of bendtorch-gpu@1.3.0.0/main.bend: https://jend.leeeet.dev/read.txt?path=bendtorch-gpu@1.3.0.0/main.bend&start_line=1409&end_line=1412 import Base import bendtorch@1.3.0.0/main.bend as T def c1_2(ok: Bool, +t: U32, +off: U32, +y: U32, st: Array, r: T.AS) -> Array: match ok r: case True{} T.AS{z, +m}: c1_3(t, m, st, Array.get(F32, z, (off + y : U32))) case False{} T.AS{z, +m}: c1_3(t, m, st, Tuple{z, 0.0}) Uses (9): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Array https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Array.get https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=F32 https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Sigma https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32 https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32.add https://jend.leeeet.dev/definition.txt?path=bendtorch-gpu@1.3.0.0/main.bend&name=c1_3 https://jend.leeeet.dev/definition.txt?path=bendtorch@1.3.0.0/main.bend&name=AS