ProofLists.at_set_ne: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_lists.bend as ProofLists Lines 311-320 of minebender-game@1.0.0.0/proof_lists.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_lists.bend&start_line=311&end_line=320 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B # Setting p leaves every other cell as it was. law at_set_ne: for -A: Data for +g: T.Grid(A) for +p: T.Pos for +q: T.Pos for +v: A for +d: A for ne: {B.same(p, q) == False{} : Bool} {B.at(A, d, B.set_at(A, g, p, v), q) == B.at(A, d, g, q) : A} Uses (8): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat.is_eq https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=same https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=set_at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_lists.bend&name=at_set_ne.go https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos