ProofFlood.at_set_mono.go: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_flood.bend as ProofFlood Lines 62-73 of minebender-game@1.0.0.0/proof_flood.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_flood.bend&start_line=62&end_line=73 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B import minebender-game@1.0.0.0/proof_grid.bend as PG import minebender-game@1.0.0.0/proof_lists.bend as PL def at_set_mono.go(+g: T.Grid(Bool), +p: T.Pos, +q: T.Pos, e: {B.at(Bool, False{}, g, q) == True{} : Bool}, +b: Bool, be: {B.same(p, q) == b : Bool}) -> {B.at(Bool, False{}, B.set_at(Bool, g, p, True{}), q) == True{} : Bool}: match b: case True{}: %Equal.sym(T.Pos, p, q, PG.same_sound(p, q, be)) : {B.at(Bool, False{}, B.set_at(Bool, g, _, True{}), q) == True{} : Bool} at_true_self(g, q, e) case False{}: %Equal.sym(Bool, B.at(Bool, False{}, B.set_at(Bool, g, p, True{}), q), B.at(Bool, False{}, g, q), PL.at_set_ne(Bool, g, p, q, True{}, False{}, be)) : {_ == True{} : Bool} e Uses (10): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Equal.sym https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=same https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=set_at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_flood.bend&name=at_true_self https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_grid.bend&name=same_sound https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_lists.bend&name=at_set_ne https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos