ProofCopy.at_eq: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_copy.bend as ProofCopy Lines 10-15 of minebender-game@1.0.0.0/proof_copy.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_copy.bend&start_line=10&end_line=15 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B import minebender-game@1.0.0.0/LAWS.bend as L law at_eq: for -A: Data for +d: A for +g: T.Grid(A) for +p: T.Pos {B.at(A, d, g, p) == L.at(A, d, g, p) : A} Uses (4): https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos