ProofAssist.assist_too_early_: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_assist.bend as ProofAssist Lines 332-345 of minebender-game@1.0.0.0/proof_assist.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_assist.bend&start_line=332&end_line=345 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/game.bend as G import minebender-game@1.0.0.0/LAWS.bend as L law assist_too_early_: for +w: Nat for +h: Nat for +layout: T.Grid(Bool) for shape: {L.shaped(Bool, w, h, layout) == True{} : Bool} for +g: G.Game for r: L.Reachable(w, h, layout, g) for +playing: {G.status(g) == T.Playing{} : T.Status} for +q: T.Pos for option: L.ProvablySafe(G.knowledge(g), q) for +k: Nat Exists(T.Pos, p => L.ProvablySafe(G.knowledge(g), p) & ({G.status(G.step(g, T.Assist{k})) == T.Lost{T.AssistTooEarly{p}} : T.Status} & {G.knowledge(G.step(g, T.Assist{k})) == G.knowledge(g) : T.Knowledge})) Uses (20): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Exists https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Pair https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=ProvablySafe https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=Reachable https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=shaped https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=Game https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=knowledge https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=status https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=step https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_assist.bend&name=assist_early.k https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_inv.bend&name=inv_reach https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_laws.bend&name=canon https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Action https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Knowledge https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Loss https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Status