ProofAssist.assist_stuck_: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_assist.bend as ProofAssist Lines 272-283 of minebender-game@1.0.0.0/proof_assist.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_assist.bend&start_line=272&end_line=283 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/game.bend as G import minebender-game@1.0.0.0/LAWS.bend as L law assist_stuck_: for +w: Nat for +h: Nat for +layout: T.Grid(Bool) for shape: {L.shaped(Bool, w, h, layout) == True{} : Bool} for +g: G.Game for r: L.Reachable(w, h, layout, g) for +playing: {G.status(g) == T.Playing{} : T.Status} for stuck: L.Stuck(G.knowledge(g)) for +k: Nat Exists(T.Pos, p => {L.mine(layout, p) == False{} : Bool} & ({L.hidden(G.knowledge(g), p) == True{} : Bool} & {G.step(g, T.Assist{k}) == G.open(g, p) : G.Game})) Uses (21): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Exists https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Pair https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=Reachable https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=Stuck https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=hidden https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=mine https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=shaped https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=Game https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=knowledge https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=open https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=status https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=step https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_assist.bend&name=assist_stuck.k https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_inv.bend&name=inv_reach https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_laws.bend&name=canon https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Action https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Status