ProofCells.allp_append: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_cells.bend as ProofCells Lines 263-271 of minebender-game@1.0.0.0/proof_cells.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_cells.bend&start_line=263&end_line=271 import Base import minebender-game@1.0.0.0/types.bend as T law allp_append: for ~E: Data for ~f: E -> T.Pos -> Bool for +e: E for +xs: List<&2, T.Pos> for +ys: List<&2, T.Pos> for +a: {allp(~E, ~f, e, xs) == True{} : Bool} for b: {allp(~E, ~f, e, ys) == True{} : Bool} {allp(~E, ~f, e, List.append(&2, T.Pos, xs, ys)) == True{} : Bool} Uses (9): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool.and https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Equal.sym https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List.append https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_cells.bend&name=allp https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_cells.bend&name=allp_head https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_cells.bend&name=allp_tail https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos