ProofAssist.all_safe_append: law of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_assist.bend as ProofAssist Lines 88-94 of minebender-game@1.0.0.0/proof_assist.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_assist.bend&start_line=88&end_line=94 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/game.bend as G law all_safe_append: for +layout: T.Grid(Bool) for +shown: T.Grid(Bool) for +xs: List<&2, T.Pos> for +ys: List<&2, T.Pos> for e: {G.all_safe.go(layout, shown, ys) == False{} : Bool} {G.all_safe.go(layout, shown, List.append(&2, T.Pos, xs, ys)) == False{} : Bool} Uses (12): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool.and https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool.or https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Equal.sym https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List.append https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=at https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=mine https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/game.bend&name=all_safe.go https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/proof_base.bend&name=and_false_r https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos