World.World: type of bendvy-ecs-core@0.1.0.4 Import: import bendvy-ecs-core@0.1.0.4/world.bend as World Lines 32-36 of bendvy-ecs-core@0.1.0.4/world.bend: https://jend.leeeet.dev/read.txt?path=bendvy-ecs-core@0.1.0.4/world.bend&start_line=32&end_line=36 import Base import bendvy-ecs-core@0.1.0.4/clock_state.bend as Clock import bendvy-ecs-core@0.1.0.4/deferred_command.bend as Deferred import entity_allocator.bend as A # Affine engine storage/resource owner with allocator and administrative state. # Raw field construction/destructuring is trusted framework provisioning, not the # opaque gameplay interface. Schema branding alone does not validate forged fields. type World is Type: World{namespace: U32,allocator: A.Allocator,store: Store,resource: Resource,events: List<&2,Event>,pending:List>>,registrations: List<&2,RegistrationMeta>,nextSystemId: U32,clock: Clock.State} Uses (6): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32 https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.4/clock_state.bend&name=State https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.4/deferred_command.bend&name=Command https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.4/entity_allocator.bend&name=Allocator https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.4/world.bend&name=RegistrationMeta