World.World: type of bendvy-ecs-core@0.1.0.3 Import: import bendvy-ecs-core@0.1.0.3/world.bend as World Lines 34-38 of bendvy-ecs-core@0.1.0.3/world.bend: https://jend.leeeet.dev/read.txt?path=bendvy-ecs-core@0.1.0.3/world.bend&start_line=34&end_line=38 import Base import bendvy-ecs-core@0.1.0.3/clock_state.bend as Clock import bendvy-ecs-core@0.1.0.3/execution_lifecycle_notices.bend as Notice import bendvy-ecs-core@0.1.0.3/deferred_command.bend as Deferred import entity_allocator.bend as A # Affine engine storage/resource owner with allocator and administrative state. # Raw field construction/destructuring is trusted framework provisioning, not the # opaque gameplay interface. Schema branding alone does not validate forged fields. type World is Type: World{namespace: U32,allocator: A.Allocator,store: Store,resource: Resource,events: List<&2,Event>,pending:List>>,registrations: List<&2,RegistrationMeta>,nextSystemId: U32,clock: Clock.State,lifecycle:Notice.Journal} Uses (7): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32 https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/clock_state.bend&name=State https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/deferred_command.bend&name=Command https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/entity_allocator.bend&name=Allocator https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_lifecycle_notices.bend&name=Journal https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/world.bend&name=RegistrationMeta