ProofFlood.Walk: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_flood.bend as ProofFlood Lines 579-580 of minebender-game@1.0.0.0/proof_flood.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_flood.bend&start_line=579&end_line=580 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/LAWS.bend as L def Walk(+w: Nat, +h: Nat, +layout: T.Grid(Bool), +p0: T.Pos, +q: T.Pos) -> Type: Exists(List<&2, T.Pos>, path => {L.zero_walk(path, w, h, layout, p0, q) == True{} : Bool}) Uses (7): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Exists https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/LAWS.bend&name=zero_walk https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos