Rewards.Rewards.gain_health: law of gralha-bendquest@0.1.0.0 Import: import gralha-bendquest@0.1.0.0/rewards.bend as Rewards Lines 101-108 of gralha-bendquest@0.1.0.0/rewards.bend: https://jend.leeeet.dev/read.txt?path=gralha-bendquest@0.1.0.0/rewards.bend&start_line=101&end_line=108 import Base import gralha-bendquest@0.1.0.0/game.bend as G law Rewards.gain_health: for +hero: G.Bq.Hero for +xp: U32 for +gained: U32 for +hp: U32 for +ceiling: U32 for +valid: {G.Bq.Nat.le(U32.to_nat(hp), U32.to_nat(Rewards.maximum(hero, ceiling))) == True{} : Bool} {G.Bq.Nat.le(U32.to_nat(hp), U32.to_nat(Rewards.maximum(Rewards.hero(Rewards.gain(hero, xp, gained)), ceiling))) == True{} : Bool} Uses (11): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32 https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32.add https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32.to_nat https://jend.leeeet.dev/definition.txt?path=gralha-bendquest@0.1.0.0/game.bend&name=Bq.Hero https://jend.leeeet.dev/definition.txt?path=gralha-bendquest@0.1.0.0/game.bend&name=Bq.Nat.le https://jend.leeeet.dev/definition.txt?path=gralha-bendquest@0.1.0.0/rewards.bend&name=Rewards.eligible https://jend.leeeet.dev/definition.txt?path=gralha-bendquest@0.1.0.0/rewards.bend&name=Rewards.gain https://jend.leeeet.dev/definition.txt?path=gralha-bendquest@0.1.0.0/rewards.bend&name=Rewards.hero https://jend.leeeet.dev/definition.txt?path=gralha-bendquest@0.1.0.0/rewards.bend&name=Rewards.loop_health https://jend.leeeet.dev/definition.txt?path=gralha-bendquest@0.1.0.0/rewards.bend&name=Rewards.maximum