System.Registry: type of bendvy-ecs-core@0.1.0.4 Import: import bendvy-ecs-core@0.1.0.4/system.bend as System Lines 14-18 of bendvy-ecs-core@0.1.0.4/system.bend: https://jend.leeeet.dev/read.txt?path=bendvy-ecs-core@0.1.0.4/system.bend&start_line=14&end_line=18 import Base import bendvy-ecs-core@0.1.0.4/change_tick.bend as Tick import bendvy-ecs-core@0.1.0.4/world.bend as W # Affine registration owner with runtime namespace, actual registration ID, # metadata and lifecycle cursor. The erased runner binds argument/result types; # raw construction is trusted administration, not a way to confer gameplay access. type Registry -> Args -> Outcome,Error,Output>> is Type: Registry{namespace: U32,id: U32,name: String,access: List<&2,String>,cursor: Maybe<&2,Tick.Tick>} Uses (7): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=String https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=U32 https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.4/change_tick.bend&name=Tick https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.4/system.bend&name=Outcome https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.4/world.bend&name=World