Solver.Plan: type of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/solver.bend as Solver Lines 462-466 of minebender-game@1.0.0.0/solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/solver.bend&start_line=462&end_line=466 import Base import minebender-game@1.0.0.0/types.bend as T # What every search of a solve shares: the cells next to a number and the # rest, the groups, the plain order, and the numbers around each cell. type Plan is Data: Plan{near: List<&2, Todo>, far: List<&2, Todo>, nf: Nat, gq: List<&2, T.Pos>, base: List<&2, Todo>, fuel: Nat, relg: T.Grid(List<&2, Item>)} Uses (6): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Item https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Todo https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos