ExecutionQuery.OutputBody: def of bendvy-ecs-core@0.1.0.3 Import: import bendvy-ecs-core@0.1.0.3/execution_query.bend as ExecutionQuery Lines 82-85 of bendvy-ecs-core@0.1.0.3/execution_query.bend: https://jend.leeeet.dev/read.txt?path=bendvy-ecs-core@0.1.0.3/execution_query.bend&start_line=82&end_line=85 import Base import bendvy-ecs-core@0.1.0.3/world.bend as W import bendvy-ecs-core@0.1.0.3/execution_composer_layout.bend as Layout # The output type is selected only inside the registered system body. It remains # abstract to gameplay, including when it is the framework command-buffer owner. def OutputBody(~S:Data,~layout:Layout.Layout,~route:Layout.Route,~O:Type,~E:Data) -> Type: W.Handle -> Layout.query_view(layout,route) -> Layout.query_output(layout,route) -> O -> Layout.query_output(layout,route) & (O & Maybe<&2,E>) Uses (7): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Pair https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_composer_layout.bend&name=Layout https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_composer_layout.bend&name=Route https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_composer_layout.bend&name=query_output https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/execution_composer_layout.bend&name=query_view https://jend.leeeet.dev/definition.txt?path=bendvy-ecs-core@0.1.0.3/world.bend&name=Handle