ProofSolver.LoopSome: def of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/proof_solver.bend as ProofSolver Lines 2227-2228 of minebender-game@1.0.0.0/proof_solver.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/proof_solver.bend&start_line=2227&end_line=2228 import Base import minebender-game@1.0.0.0/types.bend as T import minebender-game@1.0.0.0/board.bend as B import minebender-game@1.0.0.0/solver.bend as S def LoopSome(+hs: List<&2, T.Pos>, +todo: S.Plan, +part: T.Grid(Maybe<&2, Bool>), +ctx: S.Ctx, +c: T.Pos) -> Type: {B.contains(hs, c) == True{} : Bool} & {S.search(c, todo, part, ctx) == None{} : Maybe<&2, T.Grid(Bool)>} Uses (10): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Maybe https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Pair https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/board.bend&name=contains https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Ctx https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=Plan https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/solver.bend&name=search https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos