Game.Game: type of minebender-game@1.0.0.0 Import: import minebender-game@1.0.0.0/game.bend as Game Lines 8-12 of minebender-game@1.0.0.0/game.bend: https://jend.leeeet.dev/read.txt?path=minebender-game@1.0.0.0/game.bend&start_line=8&end_line=12 import Base import minebender-game@1.0.0.0/types.bend as T # The real mines, the cells revealed so far, the player's flags (any cells; # only hidden ones count as flagged) and the status. type Game is Data: Game{w: Nat, h: Nat, layout: T.Grid(Bool), shown: T.Grid(Bool), flags: List<&2, T.Pos>, status: T.Status} Uses (6): https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Bool https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=List https://jend.leeeet.dev/definition.txt?path=Base/base.bend&name=Nat https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Grid https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Pos https://jend.leeeet.dev/definition.txt?path=minebender-game@1.0.0.0/types.bend&name=Status